Tuesday, December 13, 2011

Back to the Future: 8-Bit Culture and Nostalgia

note: the songs embedded throughout are not particular to the paragraphs they follow, they are intended to serve as listening music for this post


Growing up, I never had videogames. But every Christmas Eve, I'd go over to my cousin’s house. She was a few years older and allowed to have the videogames my parents never let me play. Christmas Eve meant being with family, but mostly it meant playing SNES or N64: MarioKart, Yoshi’s Story, Sonic the Hedgehog. Not coincidentally, it was my cousin who turned me on to 8-bit music. A number of years later, when I was in my early teens, she showed me the GameBoy program she was using called LSDJ. It was a game cartridge, but people used it to make music. I was spellbound. Excuse me as I wax nostalgic, but as I go on you’ll see that chiptune music, and 8-bit culture as a whole, is all about nostalgia.

composing music in LSDJ

Zach Robinson is 22 and a senior at Northwestern University. He makes his own music under the moniker D/A/D, and while his music admittedly draws on “a different kind of nostalgia,” he’s an avid fan of 8-bit music and often dabbles in 8-bit production as well. Zach’s been listening to 8-bit music “since 1994,” when he was “playing videogames, GameBoy, all that stuff” and explained to me that “everyone who’s making [8-bit] is in a ten year radius of the early ninties.” While saying “ten year radius” opens up questions of where the first 8-bit music really started, what Zach means is that everybody making 8-bit music is doing so based on a shared experience: growing up in the early 1990s.
Too Dramatic (Anamanaguchi Remix) - Ra Ra Riot

The NES, released in 1985, presented the most complex musical system in a video game console at the time of its release, delivering “a built-in five-channel PSG [programmable sound generator] delivering two pulse waves, a triangle wave, a noise channel, and a sample channel” (Collins, 2007). Going past the technical jargon, what this meant is that composers for videogame soundtracks had access to an unprecedented wealth of musical creativity. Discussing the music of video games, K Collins describes the aesthetics of 8-bit music as “the result of a culmination of knowledge, creativity, and constraint” (Collins, 2007).

The NES’ predecessor, the SNES, is now one of two main tools (alongside the GameBoy) for composing 8-bit music. Notably, both are Nintendo products. As Zach explained to me,
“Nintendo has been way on top of this since the beginning. LSDJ on GameBoy is a sequencer, Mario Paint was a big sequencer when you were younger. These are music machines. And it goes back to these Japanese composers just writing music on these four-track [machines], they only have a sine, a triangle, a noise and a square wave. And they're writing on these soundchips, it goes back to that--they just had nothing, and they created some of the most iconic melodies in music. If it makes noise, if it makes rhythm, you can make it into an instrument... I think that 8-bit music is part admiration, part nostalgia, and then it's mostly, like, innovation.”
You can hear Zach’s enthusiasm when he references the music-making process. His three criteria for 8-bit music—admiration, nostalgia, innovation—sync up nicely with the three put forth by Collins—knowledge, creativity, and constraint. Zach’s conception that the GameBoy and SNES are “music machines” signifies some larger ideological shift in the way the 8-bit generation thinks about what it means to create music. 8-bit contains original compositions, but it is undoubtedly a remix culture, appropriating elements from disparate media and pasting them together.

Nullsleep - Salvation for a Broken Heart

8-bit also involves a strong element of hacking. The songs produced on video game consoles are generally called “chiptunes” (which can be used interchangeably with 8-bit as a genre tag). René Lysloff defines chiptune as “mod music… in which composers create full-blown mods using only computer-created sounds, often simply modified sine or square waves” (Lysloff, 2003). Lysloff also makes note of the “challenges and limitations” of making chiptunes, which results in compositions that are “astonishingly creative and rich in expressive nuances” (Lysloff, 2003). This video by Extreme Animals (who played at the show in Queens in October) illustrates the points made by Zach, Lysloff, and Collins quite well.



Here, Extreme Animals combine elements of heavy metal, chiptune, mashup, and even a film theme (Harry Potter) to create an original composition. When on stage, they perform with a guitar, a computer, and an SNES buried in hacked connections and wires—no doubt they’ve destroyed the mental block that says a videogame console cannot be a “music machine.”

John Egenes defines remixing and remix culture as “the 21st Century’s new folk process… a return to communal way of experiencing our art and our intellectual creations” (Egenes, 2010). 8-bit targets the core of the population who feel that “on some level, everyone is a musician” and operates by providing a truly alternative mechanism for music composition and creation (Egenes, 2010). This communal experience and exchange of art occurs in the online sphere. Sites like 8bc, 8bitpeoples, and micromusic serve to facilitate the sharing information, music, and images amongst members of the 8-bit community.

8bc is 8-bit culture's main online hub. We’ve come to see 8-bit as a mod culture, and as a remix culture, and by looking at 8bc, we can begin to see it as a fan culture as well. Both a site for uploading and sharing compositions and a forum for communicating with other members, 8bc features 664 pages of musical submissions and the most expansive 8-bit forum on the internet. Every song uploaded to the site is available to download for free. Most musicians who use the site use it to test out new compositions and get feedback. Users can comment on tracks and offer their views and constructive criticism (the site makes a point of calling it such). Almost all of the comments are enthusiastic and encouraging, asking the uploader for more or telling him/her to keep at it.

Hexadecimal Genome - Bit Shifter

Lysloff writes that hierarchies exist on these kind of sites, and that those hierarchies are “based primarily on prestige and authority” (Lysloff, 2003). 8bc is not exempt, and more notable bands like Anamanaguchi have pages filled with comments and questions. While, like nearly all virtual communities, there is a hierarchy based on length and quality of participation, 8bc is an overwhelmingly positive place. It is rarely subject to trolling or vicious arguments, and its users are committed to keeping it as a safe space to share music and ideas.

8bc also acts as a point of entry for a new member looking to get into the scene. Right on the home page anybody can download the latest music and enter the forums. And everything is free. This situates 8-bit as more than just a fan culture, but also a gift culture. “Made up of three elements related to the gift: to give, to receive, to reciprocate,” a gift culture takes fan participation to the next level (Hellekson, 2009). Giving, receiving, and reciprocation can be found on 8bc in the form of feedback, musical compositions, or original images. Users readily and happily swap their creations. In 8-bit culture, the consumers and producers blend. They generally are of the same age group (the ten year radius of the '90s), and participate in the same online spheres (8bc, 8bitpeoples, etc). At the Anamanaguchi show I attended in October, nearly everybody was under the age of thirty, and many musicians could be spotted in the crowd for other acts while they themselves weren’t performing. Members of the 8-bit community give back.

Pokémon Red & Blue - Gym Leader Battle Music [HQ] by Cocodayc

But that’s just how it appears on the inside, and I must admit, my affinity for 8-bit music and culture (though I’m not an active participant), renders my position toward picturing 8-bit in positive light. Many people outside of the culture view 8-bit as a gimmick, and don’t think it’ll last as a genre. Perhaps that’s why Zach felt the need to defend 8-bit to me in our interview,

“You wonder, ‘How big can it get?’ and then you realize, wait, this is like, videogame music. People are gonna have a really hard time with this, this couldn't be on the radio. I feel bad in that sense…"

But not everyone on the outside views chiptune badly. 8-bit rock band Anamanaguchi have steadily ascended to popular status, scoring the music for the Scott Pilgrim video game last summer and touring throughout the US. The Village Voice describe Anamanaguchi as chiptune’s savior, touting that,

“If chiptune does finally go mainstream, Anamanaguchi will surely lead the charge, and if they pull it off without relying on the nostalgia crutch, they could survive even after the games that inspire them are forgotten—or, in their case, never even remembered: All four band members are younger than the Nintendos they program.”
Which brings us back to nostalgia. A 2010 study on music-evoked nostalgia postulated, “the triggers of nostalgia during musical episodes are the particular associations the individual has formed between a given piece of music and both past events (i.e., the autobiographical salience of a particular song for a given person), as well as basic emotions that these events evoke” (Janata, 2010). This serves as a proper explanation for 8-bit indebtedness to pop-punk. Bands like Weezer and Blink-182 serve as core inspiration for a number of 8-bit bands, simply because that’s the music they were listening to at the time they were playing videogames. It’s not too far of a stretch to say that 8-bit aims for nostalgia by attempting to create autobiographical salience instantaneously. When Anamanaguchi perform live, the almost always include a cover of Blink-182’sDammit,” resulting in large mosh pit and singalong. Everyone in the crowd with whom “Dammit” resonates experiences an intense rush of pleasure, a result of nostalgia and the linking of a song with personal emotions and associations. Even though Anamanaguchi may be “younger than the Nintendos they program,” they definitely haven’t outgrown the pop punk phase, nor do they seem to want to.



In The Village Voice, Anamanaguchi frontman Peter Berkman said 8-bit culture “reminds [him] of car culture in the '50s, back when cars were simple enough to open up and fuck around with. That’s kind of the appeal of the system in artistic ways as well: It's almost like breaking electronic music down. Who needs high-end production when you can do it yourself?" That’s the ethos of 8-bit right now. It’s DIY, it’s a mod culture, it’s a fan culture, it’s a remix culture, it’s a gift culture: it is many things. 8-bit has its niche and its following, as Zach explained, “They're nerdier, really tech savvy, love videogames, love nostalgia. It works really perfectly.” To those core constituents, going mainstream is of no concern, all that matters is (re-)creating memories. And why not? I’d listen to anything that reminds me of Christmas Eve with my cousin.


Word Count: 1820
Works Cited

P.S. Merry Christmas!

Monday, December 12, 2011

8-Bit Culture: Works Cited

Karen Collins. "In the Loop: Creativity and Constraint in 8-bit Video Game Audio" twentieth-century music, Vol. 4 (2007), pp. 209-227

John Egenes. "The Remix Culture; How the Folk Process Works in the 21st Century" PRism Online PR Journal, Vol. 7, No. 3 (2010), pp. 1-4

Karen Hellekson. "A Fannish Field of Value: Online Fan Gift Culture" Cinema Journal, Vol. 48, No.4 (Summer 2009), pp. 113-118

Petr Janata, et al. "Music-Evoked Nostalgia: Affect, Memory, And Personality." Emotion, Vol. 10, No. 3 (2010), pp. 390-403


René T. A. Lysloff. "Musical Community on the Internet: An On-Line Ethnography" Cultural Anthropology, Vol. 18, No. 2 (May, 2003), pp. 233-263


links and videos provided in-text

Sunday, December 4, 2011

Critical Review #8: "Polka Contrabandista"


Elijah Wald describes corridos as ballads with intriguing stories and social commentary. Songs of Mexicans and Mexican-American immigrants, corridos tend to take the political view that "drug abuse is entirely a Yankee problem," and that Mexicans crossing the border are "simply poor Mexicans servicing a demand in the United States" (222-3). Narcocorridos, the type of corrido that focuses on crime, take an special interest in drug use, and often counter the notion "that the narcotraficantes use the drugs themselves" (223). Wald uses English translations of lyrics to make the music accessible to his readers, and uses the lyrics to back up his claim that by staying true and consistent as a style of song, "corridos have proved their enduring power" (229).


Discussion Questions:

Wald says that "corridos continue to include social commentary as well as hot crime stories" (217). Can we view this dialectic the same way we can view Slick Rick's "Children's Story?" Is this type of storytelling--a combination of crime and caution--intrinsic to non-native music?

Monday, November 28, 2011

Fieldnotes #2: 8bc.org

8bitcollective (8bc.org) is a large hub for sharing user-made 8-bit tracks and has 31,415 members (as of 11/28/11)

site divided into three columns: login/comments, latest submissions, upload music with a navigation bar at top

registration is free and allows you to upload music and post on the forums

website in a struggle to support itself/pay for hosting - i almost had to do fieldnotes on other (and less universally-used) websites because 8bc was down all for a full week prior to 11/27
the forum has sections such as...

"new to 8bit?" which offers introductions as well as a thread on "how do u make 8bit music?" which is 5 pages long and was started in 2007. the thread gives instructions for downloading and installing LSDJ and a gameboy emulator for people to get started making 8bit music on their computers.

 "constructive criticism" for posting tracks and getting feedback from community members. interestingly, rather than posting tracks and asking people for comments, most of the threads in this forum are people offering feedback to other users. these threads get hundreds of posts. 
[organized by thread title / original poster / number of replies / number of views]

"gigs, venue, travel" which offers a sticky on how to put on a gig and is also a place where bands inquire about places to play (and then sleep) and forum members inquire about 8-bit culture across the globe (one user asked about 8-bit culture in the Philippines)

"upcoming shows" for show listings

"meet ups" to facilitate meetups

[organized by thread title / original poster / number of replies / number of views]


"releases" where people post when they release songs or collections of songs

the music page features 664 pages of submissions

this is where a lot of feedback happens. user roboctopus commented on this song, saying, "This was pretty cool. I dig the lead and that stereo kick. There's almost a church organ quality to the chords. I think the guitar could be more distinct in the mix though." like roboctopus' comment, most of the user feedback is incredibly positive and encouraging. people generally abide by the mantra of not saying anything if they don't have anything nice to say, which is refreshing for the internet. it's definitely not like youtube comments.

all the songs are available for download. 8bc is not really for monetizing final products, but more for sharing works-in-progress.

the first music submission was entered in 2005.

the fourth submission on the site was by anamanaguchi, and it was a cover of "you gave your love to me softly" by weezer.

anamanaguchi's musician page is one of the most popular on the site, garnering 500 views on all but 2 of their 34 submissions.

bit shifter is also a well known musician and an incredibly active forum member.

searching the music page for "cover" returns a tremendous number of results, which unfortunately aren't sortable by views or musician. covers range from "suzanne" by leonard cohen to the power rangers theme song.

pop songs are also very popular for covers. searching the covers for "katy perry" returns 11 songs, "lady gaga" returns 8, "beatles" returns 8.

Critical Review #7: wayne&wax

In a post called a "linkthink," Wayne Marshall writes about the emergence of reggaeton in the digital age. Based on a 4/4 kick pattern and a 3+3+2 polyrhythmic snare pattern, reggaeton can be easily made with simple computer music software, such as Fruityloops. Marshall was introduced to the genre while substitute teaching, (he even includes a sound snippet of himself rapping at kids to sit down and start their work) and he portrays the music as extremely resonant with the youth he instructed.

One of the keys to reggaeton for Marshall is the interchange of snare sound every 8 or 16 bars. He sees the "timbral change" as something intrinsically electronic and digital, something only accomplishable on computers. Producers acquire massive libraries of snare sounds from friends or from the internet, adding to the universal accessibility of the genre.

I especially liked Marshall's use of screenshots (taken in Fruityloops) to illustrate the music he was describing. It added to the universal feel and accessibility of the beat and samples he was talking about, and gave a visual representation of what it looks like to "draw up" a beat.


Discussion Questions:

Marshall suggests that "it would seem only a matter of time before unremarkable synth textures and one-finger melodies are replaced by the vibrant strains of salsa samples, indian flutes, and whatever else one wants to fit into its solid template." Has reggaeton become the "omnigenre" that Marshall predicted? What should we make of the "omnigenre" model, and how closely can one genre own a beat (think bhangra, jungle, Wilson Pickett)?

Monday, November 21, 2011

Critical Review: BBC 2 Jungle Documentary

The BBC2 documentary on jungle depicts the genre as London's answer to hip-hop and reggae. A mostly black genre, "jungle gets people moving by sampling the old songs that everyone loves and mixing them in with fast dance beats." Similar to hip-hop and reggae, jungle deals with DJs and MCs structuring a track. It takes influence from soul and reggae, appropriating black music while speeding it up and adding intense breakbeats. Jungle also follows the structure Les Back outlines, where "a cultural form developed in Jamaica is transported to Europe, re-made, and then, re-connected as a tradition, becomes re-cast in the present" (211). The idea of the bedroom producer persists, as the documentary takes us inside a bedroom studio. The bedroom producer helps enforce the point that jungle is a music for everyone, and that the people producing the music are exerting explicit control over its creative outcome.

In the second half of the documentary, we hear about General Levy finding chart success with a jungle single and being the first jungle act on Top of the Pops. This comes in stark opposition to the scenes before, where DJs discuss the value in having records (dub plates) that nobody else can play. The end of the documentary portrays jungle as something that will be immediately influential because of the waves it has stirred.

Discussion questions: Is there anything wrong with General Levy finding mainstream success? This is a conflict we've been dealing with all semester. Is it possible to release authentic music through mainstream channels? To use the mainstream in a way that doesn't contradict the message of originality and artistry? Does music that has a strong tie to place have a harder time utilizing the mainstream? An easier time?

Sunday, November 6, 2011

Interview Excerpt: Zach Robinson

Zach Robinson is a fan of 8-bit music. He also makes music under the moniker D/A/D

Tristan Rodman: How would you categorize your relationship, as a listener and a fan, to 8-bit culture as a whole?
ZR: I mean, so, okay. There's a couple ways to look at it. In terms of like, 8-bit music, I've been listening to it for a while. How do I put this... Listening to 8-bit music recreationally with bands like Bit Shifter and Anamanaguchi and those guys, for a while... but when you really wanna trace it back, I've been listening to 8-bit music since 1994, when I was playing, like, videogames, and GameBoy, and all that stuff. Our generation has an incredible connection to this music, and that's why everyone who's making it and listening to it is mostly is in, like, a ten year radius of the early nineties. 'Cause that's where those sounds are coming from. I'm a fan of it, I think 8-bit music and videogame music as a whole is an incredibly diverse and powerful genre and it's just as intricate as pop music or classical music--it's great melodies, great progressions, intense technical ability is required to create it, it's a good subgenre.

TR: What role do you feel the internet has played in the proliferation, the sharing, of this music?
ZR: It's played everything. I would say everything. If 8bitpeoples is responsible for a community, 8BitCommunity is responsible for a community, Nullsleep, BitShifter, Anamanaguchi, every big--Starscream is on there I think--every big 8-bit artist went through 8bitpeoples at some point... That's how I heard that stuff first, and I know thats how most people heard it, it's that--it's the internet--and the people that use the internet the most, and the people that I feel use it to its fullest and would go 8bitpeoples are the ones that would appreciate that music the most. They're nerdier, really tech savvy, love videogames, love nostalgia. It works really perfectly. Everything really works for 8-bit music in that sense, but at the same time, there's a glass ceiling, and Anamanaguchi scored Scott Pilgrim--you imagine, "Woah, that's huge, that's a huge deal, they scored a Scott Pilgrim videogame--and seven years ago Pete [guitarist for Anamanaguchi] was making Power Supply in his basement, and now this specific music, you wonder, "How big can it get?" and then you realize, wait, this is like, videogame music. People are gonna have a really hard time with this, this couldn't be on the radio. I feel bad in that sense, but I think they [Anamanaguchi] rise to the challenge.

TR: How does one go about turning a GameBoy or an SNES into a musical instrument?
ZR: Technically, it's hacking. You know, Pete [of Anamanaguchi] hacks the Super Nintendo, he hacks the sound card and burns it onto cartridges. There's a lot of old school sequencers--you know Nintendo thought of this, regardless of 8-bit music being kinda popular in the past seven or eight years, Nintendo has been way on top of this since the beginning. LSDJ on GameBoy was a sequencer, Mario Paint was a big sequencer when you were younger. These are music machines. And it goes back to these Japanese composers just writing music on four-track machines, they only have a sine, a triangle, a noise and a square wave. And they're writing on these soundchips, it goes back to that--they just had nothing, and they created some of the most iconic melodies in music. If it makes noise, if it makes rhythm, you can make it into an instrument. I think that 8-bit music is part admiration, part nostalgia, and then it's mostly, like, innovation. And that's why I think people like it.